Objective
The objective of War is for a player to have a higher value card than the dealer.
War Basics
- The rules are simple-whoever draws the highest card wins.
- After placing an initial bet, both player and dealer receive one card.
- If the value of your card is higher than the dealer's, you will receive a 1-1 payout (even money) on your wager.
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In the event of a tie, you can either fold (and lose your initial bet) or go to war by raising your bet by an amount equal to your initial bet. The following happens in the event of war:
- Both you and dealer receive three cards face-down and one card face-up.
- You win if your face-up card equals or beats the dealer's face-up card.
- If you win, you receive a 1-1 payout (even money) on your raise wager only. The initial wager is a push.
- If the dealer's face-up card is higher than your face-up card, you lose both bets.
- War is played with six decks and no Jokers, and the decks are reshuffled after each hand.
Table Limits
| Table Limits: |
| Table Type |
Minimum Bet |
Maximum Bet |
| I |
$2 |
$100 |
| II |
$5 |
$200 |
| III |
$25 |
$350 |
General Text Boxes
Message: This indicates whether you are the Player or Dealer.
Opponent: This tells you the name (or nickname) of your current opponent.
Last Round: This tells you how much you have won or lost in the previous round.
Dealer Points: This is your current Dealer Points balance. As Player, you accumulate 1 Dealer Point on every dollar you place as a bet. As Dealer, 1 Dealer Point is deducted for every 1 dollar bet against you.
Fun Balance/Balance: This is your current Fun/Real-Money Balance (in US dollars).
Commission: When playing as Dealer, you pay a commission of 1.75% on the total bets placed against you (when playing as Player you do not pay commissions).
War Text Boxes
Bet Labels: These labels appear to the left of your bet and inform you how much money you have placed on the table.
Game Options
Game Chips, $1, $5, $25 and $100: With the game chips, you make your bet on the table by creating a chip tower. To remove chips, place your cursor on the tower and left-click your mouse.
Deal: Once you have placed your bets on the table, click
Deal to deal the cards.
Raise: In the event of a tie, you have the option to go to war. Click
Raise to place an additional wager, equal to your initial wager.
Fold: Click
Fold if you don't want to raise your bet. When you click
Fold, you also forfeit your initial wager.
Disconnections
Communication problems over the Internet may cause sudden disconnections. Our software has been designed to cope with these disconnections and protect you from unjustified losses.
If you are playing War as the Dealer and a disconnection occurs after you have clicked the
Approve button, the play will continue until the Player has finished his turn. This will have no effect on you as the Dealer is played automatically according to the rules of the game.
If you are playing War as the Player and the disconnection occurs before you click
Deal, your bet will be returned to your balance. If the disconnection occurs after you click
Deal, the round will continue and your balance will be adjusted accordingly in case of a win or loss. In case of a tie, the round will continue as if you had decided to fold.
After connection is re-established, you can enter the History page and see the results of the last round (History is available for Real Money mode only).
Playing as Dealer
Our casino offers you the unique option of playing the role of the Dealer. This option increases your chances of winning, as you gain some of the favorable odds reserved for the Casino. At the end of every round, the Casino takes a commission of 1.75% of the total bets placed against the Dealer.
Example
A Dealer chooses to play in Table III. This means that the Dealer meets the minimum requirements for playing in this table type: a minimum of 800 Dealer Points and a minimum balance of $420.
The system then matches a Player to the Dealer and after the Dealer approves the next round, the Player places his bets on the table. Notice that the view of the table has changed to that of the Dealer's.
Let's say the Player places a $300 bet and receives 9 and the Dealer's card is Q.
The Player loses his bet and as the bet against the Dealer was $300, the Casino takes a commission $5.25 (1.75%*$300), which means the Dealer wins $294.75 ($300-$5.25) on this round. The Casino's edge in War with these rules is approximately 2.9% (bear in mind that this 2.9% is how the Casino makes a profit on War) so as the Dealer you actually gain an edge of about 1.4%.
Minimum Dealer Points and Balance
You can play as Dealer once you have accumulated enough Dealer Points and you have enough money in your balance, according to the game's limits.
The minimum balance required is a bit higher than the total winnings of the Player in a given round. This is calculated as: (Maximum Bet) + 1.75%(Casino commission) * 2 * (Maximum Bet).
Game Options
Approve Button/Auto-Approve Feature
When playing as Dealer, before each round commences you must approve the next round. After you approve the round, the Player can place his bets and play. The
Auto-Approve feature allows you to automatically approve the next rounds, without having to approve every round individually.